Tuesday, 22 March 2011


these pictures show the envelope tutorial, this was a success personally, I understood how to work around the colours and where these need to be positioned. This tutorial was very helpfull and this model will be the blueprint for my James Bond model, the envelopes were a success and the movements looked very impressive.

Head Animation

In the head animation tutorial, once the objects were made into editable polys they were much easier to modify. The grow tool came in handy too as it seemed to know which polys are necessary to be selected and moved. This helped when moving the mouth of my character, also I used the same tool for moving the tops of the eyes and the cheeks.

My character has a suspicious, thinking expression to him, I thought this would be an interesting expression to try and animate. Pulling the same face yourself helps a lot too!!

In this image I had modified the eyes, I just raised one eyebrow and lowered the other to create a classic 'David Beckham' look.


In this image i have scrunched up his nose and raised one side of his mouth, obviously, if one is changed, the other often works in line with it. So when I moved part of the nose, the corner of the mouth moved up slightly too. This look gives a sort of, nervous expression. Again, using your own face to make the same expression helps.

This is the original model with turbo smooth applied, the next task would be to add hair I guess!

Friday, 4 March 2011

Research Board

Above is my research board for the 30 second trailer I am producing, I have decided to model the Aston Martin Vanquish/DB9 the Jaguar XKR, the parachute for when the character is flying over London, and I will be producing the scene when Bond shatters the glass on the flooring and falls through. I will hope to produce the scene when the Aston Martin is invisible on the ice and suddenly appears once the Jaguar has passed.

Parachute

The next model I have created for the trailer is a parachute, this is going to be used for the air scene hovering over london. The parachute doesn't have much detail at the moment, but this will be done at a later date with the textures and animation.

Aston Martin DB9

The Aston Martin was the most difficult to model by far. I started modelling the car at first by using a box and trying to modify it to become a nice smooth shape, but this I found was too difficult. So I searched for an easier, more efficient way, then I found the most difficult way of all, (although I wouldn't notice this until later). I have started modelling the car on a poly by poly technique, this was very fiddly and time consuming. And I haven't got it completely smooth yet, but that is to come with lots of little tweaking.


The glass for the windows is the same material, I wanted to make the glass so it was just one big poly, but this meant the shape of the frame, once mesh smoothed, would go all jagged. So this was just avoided by putting in more polys. The windows are slighty blacked out for the time being, although I am tempted to keep the effect as I feel it looks good as the light relects off it.


The lights were quite enjoyable to make, I simply made a cone, extruded the end and made it smaller, and then created a bulb which has a chrome material interior and the glass front, this wasn't too difficult to produce but I feel they look very effective, especially in the car. Also something that wasn't too difficult was the front grill, this was just a series of cylinders arranged correctly. I feel these also look very effective.

I have put wheels and tyres on the car, but these do not look very good as they are just make-shift ones for the time being, I will be improving these with proper alloys so I will be uploading them once they look right.

P99 Handgun Model

The P99 handgun was the first model I produced for the final assignment, this was because it was a smaller place to start and was not too difficult to produce using the simple primitive shapes. The most difficult part of the gun was the hand grip, I managed to get around this by using a cylinder, but reducing the amount of sides to 5. This made the hand grip easier to model and manipulate to the shape I required.

The trigger was also a difficult part to create as it is a strange shape, but by giving a rectagle shape enough segments, it then moved in the directions I wanted it to much easier.