Tuesday, 22 March 2011

Head Animation

In the head animation tutorial, once the objects were made into editable polys they were much easier to modify. The grow tool came in handy too as it seemed to know which polys are necessary to be selected and moved. This helped when moving the mouth of my character, also I used the same tool for moving the tops of the eyes and the cheeks.

My character has a suspicious, thinking expression to him, I thought this would be an interesting expression to try and animate. Pulling the same face yourself helps a lot too!!

In this image I had modified the eyes, I just raised one eyebrow and lowered the other to create a classic 'David Beckham' look.


In this image i have scrunched up his nose and raised one side of his mouth, obviously, if one is changed, the other often works in line with it. So when I moved part of the nose, the corner of the mouth moved up slightly too. This look gives a sort of, nervous expression. Again, using your own face to make the same expression helps.

This is the original model with turbo smooth applied, the next task would be to add hair I guess!

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