Rigged with envelopes completed |
Unrenderable biped |
Walking animation |
Once this was complete, to save time, I used a preset animation tool on 3ds max, and set the character to walk. I used the ‘walk2loop’ animation and I felt this looked effective. Thanks to the preset animation.
On both the introduction scene and the underground scene, I needed to make the character stand still after walking, this wasn’t too bad, but I noticed that some of the envelopes had not stuck together and some of the vertexes were pulling away from the character, once this problem was resolved, the character was walking and stopping to a standstill successfully.
No comments:
Post a Comment